rct AI: 2021 ChinaJoy-Game Connection INDIE GAME exhibit

rct AI
5 min readJul 13, 2021

rct AI has recently confirmed its participation in the 2021 ChinaJoy-Game Connection INDIE GAME exhibit.

China International Digital Interactive Entertainment Expo (ChinaJoy) will join hands with Game Connection International Game Show to create a new 2021 ChinaJoy-Game Connection INDIE GAME zone at ChinaJoy from July 30 to August 1, 2021, to provide a stage for overseas and local outstanding INDIE GAME projects, promote cross-border game business exchanges and cooperation, and allow the better development of the emerging field of INDIE GAME. As one of the most professional, authoritative and international digital entertainment industry exhibitions in the world, ChinaJoy has developed into one of the international communication, cooperation and exhibition platforms with more complete industrial service functions, more comprehensive service system construction and more long-term service mechanism formation.

On the occasion of this event, rct AI has officially confirmed its participation in the 2021 ChinaJoy-Game Connection INDIE GAME section, and will bring its first self-developed innovative game “BABY NOT BAD” as the exhibit content.

Founded by core members of RavenTech (YC 2015, acquired by Baidu in 2017), rct AI (Y Combinator W19 Alumni) is dedicated to using artificial intelligence to create the next generation of interactive entertainment experiences.

To achieve this vision, rct AI brings cutting-edge technologies, especially deep learning and reinforcement learning, to the entertainment industry, allowing players to experience innovative gameplay content that is truly dynamic and intelligent; and uses AI to provide a complete solution for the gaming industry, helping developers and creators to create truly dynamic and intelligent virtual worlds, using AI-generated content technology to create the true Metaverse.

This time, rct AI will present the premiere release and trial of its first self-developed product “BABY NOT BAD”, which is worth every player and exhibitor’s expectation with its extremely innovative gameplay and deep-rooted theme.

Baby Not Bad takes place in a fictional world where the player is given the task of babysitting a couple’s child while they are away from home. Children are always curious about everything in the world, but there are a lot of hazardous things in the household for the child.

However, “he’s just a kid”, and in the face of his exploration and curiosity, players have to make sure that their blood pressure is stable throughout the game, and avoid having an emotional breakdown.

Although the story is only set in an ordinary home, “BABY NOT BAD” brings a great deal of freedom of movement to the player. In the game, all items can be interacted with, have certain physical characteristics, and can be linked with other items.

For instance, books can be used to read to gain more knowledge about the game’s skills, or they can be used to squash bugs or simply burn them to keep warm. Another example is that not only can fire extinguishers be used to put out the flames of burning books, empty cans can be used as a handy “weapon”.

At the same time, as an important NPC in the game, the action trajectory and behavior logic of the “child” is completely unpredictable. He is eager to understand the characteristics and uses of all the objects in the scene, and will constantly try to interact with them throughout the game.

In addition, the “child” will learn each player’s behavior logic and preferences during the repeated game process, he will try to avoid the player to master the use of props, to guide the player to experience the various uses of different items, and in the game again and again to create more trouble for the player.

Currently, BABY NOT BAD has only just achieved the initial demo testing phase of the main features, but it already brings a strong playability with a large number of interactable items and different behavioral logic of NPCs in every game. For players, the game has an internal drive to constantly stimulate exploration and practice. Each new game will be a fresh experience unlike any other.

As an experimental game, BABY NOT BAD has great possibilities. With the future iteration of the version, the gameplay, scenes, and interaction logic of the game will further improve. When the game is formally promoted to the players, it may be able to rely on its addictive and challenging gameplay in the player community to obtain wide dissemination, transforming into an unanticipated commercial performance. It is worthwhile to look forward to this 2021 ChinaJoy-Game Connection INDIE GAME exhibition area as the focus.

China International Digital Interactive Entertainment Expo (ChinaJoy) is the most important part of the ChinaJoy brand matrix. The Business Pavilion, which integrates enterprise brand display, product trading, technology promotion and investment and financing, creates an integrated business service function for the industry, continues to promote extensive business communication and cooperation between domestic and Chinese game enterprises in a series of business channels such as product display, online business matching, negotiation and investment and financing promotion, and highlights the function and role of ChinaJoy in leading and driving industrial development. It fully reflects the new situation of China’s digital entertainment industry scale, technology R&D level and rapid market development.

As one of the top professional exhibitions and on-site business negotiation events in Asia’s digital entertainment field that has the strongest comprehensive strength, the most comprehensive exhibitors, the largest exhibition area, and the largest number of visitors, ChinaJoy and Game Connection are cooperating on the 2021 ChinaJoy-Game Connection INDIE GAME exhibition area, which is an unparalleled opportunity for INDIE GAME to showcase their skills and gain global business resources. We believe that at the 19th ChinaJoy 2021, rct AI will present more excitement for everyone!

translated from: https://mp.weixin.qq.com/s/aqyFiho2C2xnUi07SrBbVA

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rct AI
rct AI

Written by rct AI

Providing AI solutions to the game industry and building the true Metaverse with AI generated content

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